Dayfall by Shadowbane
|1st Place Vote||5 Points||2nd Place Vote||4 Points||3rd Place Vote||3 Points||4th Place Vote||2 Points||5th Place Vote||1 point|
I initially wrote this for my Music Theory class, didn't have enough time to polish it because of finals and stuff. Also, renoise needs a good way to replace the instrument in a given track, I couldn't find such a feature.
Comment by tenfour on 2012-04-30 10:17:04
Can you say more about the theory you had to demonstrate in this? Curious to know more behind-the-scenes info...
Comment by Shadowbane on 2012-04-30 13:15:05
Basically I had to demonstrate knowledge of how chord progressions work, harmony that wasn't just stuff moving up/down in parallel, having a structure to a piece of music, etc. I didn't have to do anything really complex, basically just show that I could apply the fundamentals of general music stuff. I also spent very little time on the synths for the one I submitted here, which is why they generally sound pretty terrible. Finals drained all of the time I could have spent working on writing patches and mixing. It was initially for synth/piano. Probably shouldn't post this link here, but this is what it was initially supposed to sound like. http://www.csl.mtu.edu/~dlwillia/DayFall.mp3
Comment by organic_io on 2012-04-30 14:10:50
Hey Shadowbane :)
Well done... Lots of melodic movement on the string lead. There's some pleasant melodies sprinkled around the piece. Also some interesting chord changes that add a nice effect. I think overall the lead sounds too robotic... You should try experimenting with different rhythms on the instrument. Add some triplets here and there... Use some 16th notes, etc.
The link to DayFall.mp3 you posted sounds really nice... What is this? Did you record this live with some synths?
Comment by Shadowbane on 2012-04-30 14:20:13
The mp3 is using an external synth and a piano soundfont. I did perform it live for my class, but the recording of that sounds terrible (the synth was overloading my laptop's processor for no reason and the recording people did a terrible job all 3 days of performances.)
Comment by tenfour on 2012-04-30 14:23:27
Oh man, I'm really glad you did post the alternate version. It reveals a lot that the compo entry does not. It seems that the synth patches you made for sdcompo basically hide most of the beauty of the piece unfortunately. Lower registers are way too muddy to hear the harmony, and the melody could use much more expression. You certainly accomplished what you were after with regards to the melody & chords; just wish the arrangement allowed it to shine more.
Comment by Shadowbane on 2012-04-30 14:38:28
Yeah, with finals, final projects, helping people move out, etc. I had basically no time to work on making the patches I used for the compo entry sound good. I want to go back and do a propper synth version of this at some point, or at least a better tracked version with the initial sounds and better dynamic expression.
Comment by JustinCredible on 2012-05-02 14:48:57
very interesting piece, but for me the low noises registers are also way to muddy and they sadly kill all the other instruments/ melodies for me :(
Comment by juolac on 2012-05-02 16:01:54
Reminds me of some old adventure games one could sit up all night with.
Simple yet still expressive.
Comment by chunter on 2012-05-05 17:22:46
Sounds like you're demonstrating a basic version of counterpoint, yes.
The constant low note that's keeping quarter note time could be substituted with a warmer, less raspy sound (bring down the lowpass filter) if too many people complain about it. The lead and counterpoint tones are nice, and make me think of Isao Tomita if he suddenly decided that he wanted distortion in his sound. If you are not familiar with Tomita, and it isn't blocked in your country, he was one of the classical-to-Moog synth people, and was fond of airy, tweety proto-new-age tones... http://www.youtube.com/watch?v=igHOaMOzzUo
This also reminds me of the Wally Beben C64 Tetris music both in timbre and in the sense that you can "zone out" while listening to it and not notice that it isn't repeating as much as you think until a lot of time has passed - http://www.youtube.com/watch?v=aMc7JEd8fD4
Comment by Airmann on 2012-05-06 17:40:55
the bass is definitely too much in the foreground / dominant, the melody too much in background. Though there are passages where both mix like above described in old C64 games etc. I like the minimalistic approach.
Comment by CAG on 2012-05-06 22:38:14
Despite the in-balance in the mix, I felt the arrangement was well conceived. Nice modulations being hinted by the bass notes. The interplay of the two lines reminds me a bit of old Bach's Bourree.